Sikkara

Description
Sikkara is an outcast who does not interact with others unless it is absolutely necessary. Their past is very shrouded in mystery, and they keep their secrets closely guarded. Although they do not tend to trust people, they have a tendency to adopt every animal in sight.

Abilities
(as of level 3)

STR: -1

DEX: +2

CON: 0

INT: +1

WIS: +1

CHA: +3

HP: 24

AC: 12

Speed: 30 ft. (Walking)

Other fun stuff
Weapons: Longbow, Quarterstaff, Two Magical Knives that are linked together, Scythe

Spells: Thaumaturgy, Animal Friendship, Speak With Animals, more that are secret

Languages: Common, Infernal

Most proficient in Deception and Stealth

Other Possession: Dragon Amulet that occasionally glows, Skull Orb that can cast Eldritch Blast when attuned

Resistances: Fire

Senses: Darkvision, 60 ft.

Favored Enemy: Beasts

Favored Terrain: Forest

Fighting Style: Archery

War Crimes

 * Their very first action of the campaign was to attempt to pickpocket someone who was running away from the monster that had appeared.
 * Attempted to murder Bozo while they were both in bird form, hitting Bozo and forcing him to roll death saves. He may have forgiven Sikkara, but I haven't.